<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Heaven Benchmark DirectX 11 (and earlier)]]></title><description><![CDATA[<p><i><b>This post is being processed/translated. The original version will be shown:</b></i></p><p dir="auto">Han sacado un nuevo benchmark para tarjetas DX 11,pero es retro-compatible hasta DX 9.</p>
<p dir="auto"></p><div class="embed-wrapper"><div class="embed-container"><iframe src="https://www.youtube.com/embed/9F6zSgtRnkE" frameborder="0" allowfullscreen></iframe></div></div><p></p>
<p dir="auto">Solo pesa 128mb…alguien se anima?</p>
<p dir="auto"><a href="http://unigine.com/press-releases/091022-heaven_benchmark/" rel="nofollow ugc">The first DirectX 11 benchmark released on the basis of Unigine engine | Unigine (3D engine for games and real-time virtual worlds)</a></p>
<p dir="auto"><a href="http://www.neoteo.com/primera-demostracion-gratis-de-directx-11.neo" rel="nofollow ugc">Visto en Neoteo</a></p>
]]></description><link>https://foro.hardlimit.com/en/topic/54527/heaven-benchmark-directx-11-y-anteriores</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 17:10:15 GMT</lastBuildDate><atom:link href="https://foro.hardlimit.com/en/topic/54527.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 26 Oct 2009 19:06:50 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Heaven Benchmark DirectX 11 (and earlier) on Tue, 27 Oct 2009 20:35:09 GMT]]></title><description><![CDATA[<p><i><b>This post is being processed/translated. The original version will be shown:</b></i></p><p dir="auto">Si, es este.<br />
La verdad es que lo de la Tessellatiion, es una pasada.<br />
Pero joder como come recursos, un 50% menos de rendimiento en mi nueva 5850.<br />
Os dejo un par de videos explicativos, bastante interesantes.<br />
Sobre todo el segundo, en el que se compara el DX9,DX10 y DX11.<br />
</p><div class="embed-wrapper"><div class="embed-container"><iframe src="https://www.youtube.com/embed/PR40GwRtFyw" frameborder="0" allowfullscreen></iframe></div></div><br />
<div class="embed-wrapper"><div class="embed-container"><iframe src="https://www.youtube.com/embed/mSPoqBonU48" frameborder="0" allowfullscreen></iframe></div></div><p></p>
<p dir="auto">Os imaginais unl Crysis, con la carga poligonal que mete la Tesellation?.<br />
Habria que espoerar a 2016 para que alguna grafica consiguiera moverlo fluido a 60FPS constantes:D</p>
<p dir="auto">EDIT: Edito con resultados del Bench en DX11. A ver si alguien mas se anima;)</p>
<p dir="auto">Con teselacion:<br />
<a href="http://img88.imageshack.us/i/pantallazoteseoff.jpg/" rel="nofollow ugc"><img src="http://img88.imageshack.us/img88/8073/pantallazoteseoff.th.jpg" alt="" class=" img-fluid img-markdown" /></a></p>
<p dir="auto">Sin teselacion:<br />
<a href="http://img39.imageshack.us/i/pantallazoteseon.jpg/" rel="nofollow ugc"><img src="http://img39.imageshack.us/img39/3527/pantallazoteseon.th.jpg" alt="" class=" img-fluid img-markdown" /></a></p>
]]></description><link>https://foro.hardlimit.com/en/post/469988</link><guid isPermaLink="true">https://foro.hardlimit.com/en/post/469988</guid><dc:creator><![CDATA[Alvarado]]></dc:creator><pubDate>Tue, 27 Oct 2009 20:35:09 GMT</pubDate></item><item><title><![CDATA[Reply to Heaven Benchmark DirectX 11 (and earlier) on Mon, 26 Oct 2009 19:20:11 GMT]]></title><description><![CDATA[<p><i><b>This post is being processed/translated. The original version will be shown:</b></i></p><p dir="auto">a ver si lo pruebo esta noche, de este hablaba alvarado creo en el post de las 5850/5870.</p>
]]></description><link>https://foro.hardlimit.com/en/post/469928</link><guid isPermaLink="true">https://foro.hardlimit.com/en/post/469928</guid><dc:creator><![CDATA[Tecnho]]></dc:creator><pubDate>Mon, 26 Oct 2009 19:20:11 GMT</pubDate></item></channel></rss>