Quake 2 + glx = Error
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./quake2 +set vid_ref glx
Added packfile ./baseq2/pak0.pak (3307 files)
Added packfile ./baseq2/pak1.pak (279 files)
Added packfile ./baseq2/pak2.pak (2 files)
execing default.cfg
execing config.cfg
Console initialized.–----- sound initialization -------
sound sampling rate: 11025------- Loading ref_glx.so -------
ref_gl version: GL 0.01
File not found
ref_gl::R_Init() - could not load "opengl32"
------- Loading ref_soft.so -------
svgalib: Assuming Microsoft mouse.
svgalib: Assuming low end SVGA/8514 monitor (35.5 KHz).
[svgalib: allocated virtual console #8]Pues nada, eso es lo ke me dice cuando intento ejecutar el Quake 2 con modo Open GL para las X…. el Unreal Tournament y el Quake 3 me van perfectamente...
No entiendo todavia a ke se debe el fallo... ayer me lleve hasta las 6 de la mñn intentandolo xDPD: Lo he ejecutado normal y si me sale.. pero sin la aceleracion por hardware, tb le especifike el driver con +set gl_driver libGL.so, +set gl_driver libMesaGL.so.1, etc etc... y nada

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creo recordar ke necesitabas las miniGL drivers …
Salu2
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los miniGl para la GF4? Esos drivers no son para las Voodoo? io lo digo pk antes tenia una voodoo y siempre tenia ke instalarlas… ahora cuando llegue lo instalare
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