SOMA
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Original Title: SOMA
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Distributor and Developer: Frictional Games
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Genre: First-Person / Survival Horror / Sci-Fi
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Release Date: September 2015
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Platforms: PC / Mac / PS4 / Xbox One
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Multiplayer: no
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Language Subtitles / Dialogues / Voices: Spanish / Spanish / English
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Requirements:
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Minimum:
OS: Windows Vista 64bits
Processor: Intel Core i3 / AMD A6 2,4Ghz
Memory: 4 GB RAM
HDD Space: 25 GB
Graphics Card: NVIDIA GeForce GTX 260 / AMD Radeon HD5750 -
Recommended:
OS: Windows 7 64bits
Processor: Intel Core i5 / AMD FX 2,4Ghz
Memory: 8 GB RAM
HDD Space: 25 GB
Graphics Card: NVIDIA GeForce GTX 480 / AMD Radeon HD5970
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Without a doubt, this is a game from Frictional Games, which maintains some of the dynamics already seen in their first game (Penumbra) in 2009, and then in 2010 with Amnesia: The Dark Descent, and in their favor, it must be admitted that they are polishing and improving with each new title.
It is hardly replayable, and has two levels of difficulty, normal and easy or safe.
For FPS lovers like the one who writes, it is nothing short of a Bioshock on sale (few games can withstand that comparison), to which they also removed the S of Shooter to focus more on running and hiding.
One could say that, starting from one of their previous games, they added a futuristic theme, set it in the depths of the sea, opted for a handy protagonist so always helpful (Dead Space, Half-Life,...), and a few existential soliloquies and running.
On the one hand, the plot is not bad, although any science fiction enthusiast already smells the answer to most of the unknowns, those that the game seeks to solve by reading what we find, and stopping to listen to each audio recording of the inhabitants of the different stations that we will visit throughout the game, and which are so valuable to put us in the situation, and (enjoy) suffer with them, creating the necessary sense of danger, and the certainty of being stalked in most situations.
The worst thing for me was the part of the scripts of the running close doors, which can be defined as a trademark of the developers, and which is something that exhausts me because of how forced and predictable they are, although when the doors are activated by pressing a button, things change. Frictional! naughty boy! Long live the FPS! xD
STEAM says 13 hours of play. I read that it's between 11-12 hours, but they surely ran when they had to run.
The best: the story?
The worst: hardly replayable, the introduction, abusing the running and you'll catch me
Do you recommend it to other forum members: only if they liked their other games, or if it comes out very cheap, to enjoy the witch's train even in safe mode
See you later! Gamers!
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And now for free on Epic Games
Fools Rush In!
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