Oculus Rift
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I was surprised not to find a thread about this, so I'm creating one.
I've been hearing about these glasses for years. Today, out of curiosity, I started researching how the virtual reality market is doing and discovered that it's non-existent (except for those "things" to put the mobile phone in), so I put Oculus Rift on google and arrived at their website.
Apparently, for now, you can only do the "pre-purchase", but shipments will start next July, which seems to me a very close date.
The gadget with all the extras costs $600+taxes+shipping. I think it's a lot of money considering that I would have to spend at least 1000-1500€ on a new PC for everything to run smoothly (a PC 3.5 times more powerful than necessary to run a demanding game at 1080p is recommended).
Still, I'm intrigued.
I don't plan to pre-purchase, but if when they come out in the summer, the expectations are met by their users, it's possible that I'll break the piggy bank.
But here's where my big question comes in. Virtual reality is not something new. I remember that back in '95 there were already virtual reality glasses. The hardware requirements back then were a 486 and 8Mb of RAM (it was important to have 8).
I also remember that the peripherals were quite advanced: there were gloves with which you could even feel the touch of virtual objects.
The thing is that back then it seems that everything ended up being a fiasco. I don't know why, but that makes me wonder if now it will be the same. Yes, the graphics have evolved, the pixel density is several orders of magnitude higher than that first attempt, the sound, the sensors, the software, etc.
Anyway, I'm opening this thread so that you can leave your thoughts on what could be the emergence of a new era in the world of video games... or one of the biggest fiascos of the decade.
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It's something I've been following for a couple of years, but I don't have high expectations for it, even though for simulators (which is what I'm most interested in) it would be the best. :ugly:
As I write, I realize I'm going to end up writing a lot, so I'll abbreviate.
Things to consider:- What is included for what you pay. If it's just the glasses, no. If those 600€ of my soul include the controller and the Touch, then it's worth it.
- Examine the software catalog that supports OR, and to what level it implements it.
- That the hardware we have available doesn't fall short. On the same OR page they expose some equipment, which serves as a reference to the low end. It's curious that said requirements don't satisfy their CEO either, who doesn't miss an appearance where he doesn't drop that this is the main problem for the implementation of virtual reality.
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! * Video Card NVIDIA GTX 970 / AMD R9 290 equivalent or greater- CPU Intel i5-4590 equivalent or greater
- Memory 8GB+ RAM
- Video Output Compatible HDMI 1.3 video output
- USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
- OS Windows 7 SP1 64 bit or newer
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- That both HTC and (later) Microsoft will present their respective VR solutions.
In conclusion, everyone should do with their money what they want. I would leave it for a couple of years. :sisi:
We already know the pattern that follows when a new technology comes out, what you pay for being new, the problems that arise from being new, and how much time passes until it stops being new. :wall: -
I want to get my hands on one, I've been told that the Alien is great for VR and with car simulators they've told me it's like being there, that you attack better vertex, you can see the distances between cars and it's even scary to crash into the one in front.
I have a preorder for May. It's rumored that HTC will come out with more expensive glasses and the specs are similar.
The DK2 are said to be cool but they're missing a little something, the HTC ones were tried out at a convention in Murcia and people were amazed at how natural it looked. Of course you have to maintain good FPS, otherwise the nausea is terrible but I'm already planning to buy a Pascal, if I have to spend another hundred, I'll spend it.
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The glasses are nothing more than a substitute for the monitor, so anyone thinking about a simulated environment will need all the extra peripherals that are missing for the type of game it is (a cage for car games, a multidirectional tape for first-person action games, special gloves for interacting, etc...)
And all that connected to a big PC, or to a console from two generations inside :facepalm:
On the other hand, we can say that the "old VR" of the 90's is already outdated, because of the great advance in graphics and because you can play any Carmack game using the mobile with the cardboard gadget, as an additional monitor of the PC, because if you want 3D, you're going to get a headache of...

Salu2!
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For me, this kind of thing is like cosmetic surgery… right now I'm not interested in the least but the day it's cheap-accessible for everyone and really serves to make people more beautiful I won't hesitate to use it if I need it :troll:
Do you remember the "Google glass" and how useful augmented reality could be?... maybe not. :facepalm:
And those bracelets that connect to the mobile?... yes, they are still fashionable but for how long?... until we realize that we don't use them because we're fed up of putting hundreds of gadgets to charge the battery every day and that connecting all these gadgets drains our mobile battery faster?
Technology yes... common sense and real needs too.
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The requirements are so high because in the final model, it is with a resolution of more than 1080 in each eye that are also different. That is, the system has to support a number of calculations almost as if you were playing two different games at the same time.
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I tested the development ones 2 times at the euskal encounter that gave 720p of maximum resolution I think with a couple of tests I tried both a roller coaster and I liked it quite a bit knowing that it was not finished, but I have been following them for a while then facebook bought it I think and from what I read it will be very good even if they are expensive with the home pc I think that investing in graphics will be worth it, but they will surely fall.
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From what I can see the glasses, the computer and the platform with harness and such. They are not expensive compared to the pairs of socks you will spend if you play a lot.
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Obione I see in your signature that you already have the glasses. Have you tried them? What is the experience like?
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That that, and with the MSI GTX 1070 that you got yourself you're a cheater.
Edit: Don't you suffer from a bottleneck with that Sandy?
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Two colleagues came and got a little dizzy. I am not prone to dizziness, I can handle frame drops, looking at things up close or forced camera movements by the game. However, I have only tried the Assetto Corsa racing simulator and the micro runs around 40% running alone, it doesn't go below 90 FPS (the Hz of the Oculus). Maximum GPU at 70º and 90%, the fan is around 1K, it's very quiet compared to my 760 which got up to 3K and 80º losing the turbo but which honestly made me manage with the glasses by lowering 4 little things in the game that weren't noticeable. The problem comes with poorly optimized mods and many cars on the track, for this and to get more hardcore games I've dropped the cucumber. If I have to suffer stumbles in the cities with The Witcher 3 so be it, I'm not going to switch platforms xD
They lack some resolution but, I won't go back to monitor at least with racing simulators. It's much more immersive and it's better traced. If cars pass you at 200 and a bit Kms./h while standing still, it gives a lot of speed sensation. If you want to look back or watch rivals in a match, you look in mirrors or to the sides… It's great for aviation/driving, I have to try EVE. The platform games they give away (Lucky's tale) are quite good but, I've already got tired, it's because of the VR nonsense, it's less cool than a Little big planet.
With horror games you can get some good scares xD
They have to let me try GTA, they told me it makes you dizzy with the camera movements, for now I'm going to try other games but I'll let you know.
Let's see if I figure out how to put the VR on the glasses, I've read something about virtual desktops.
Editing: 50% micro and 100% graphics on the VR, 70 FPS in Kaer Morhen, we'll see if it explodes in Novingrado xD