Video Summary
The author acknowledges that gaming on Linux owes a great deal to Valve, particularly due to the release of Proton in 2018. After abandoning Windows on a physical machine in 2017, he was forced to give up games exclusive to that system until Proton arrived via Steam Play, solidifying his decision to use Linux and greatly improving compatibility, especially for single-player users. Initially also available for Mac, Valve focused its development exclusively on Linux to optimize performance on this platform.
Since then, the ecosystem has evolved significantly thanks to community efforts. Native Wayland support improved first in GNOME and then in KDE, allowing applications like RetroArch to run without relying on XWayland. Meanwhile, tools like Heroic Games Launcher have matured, incorporating GOG support, greater reliability, and native Wayland configuration through Wine patches and Proton forks (such as GloriousEggroll, Proton-ME, and the CachyOS version). This has allowed users to choose platforms alternative to Steam, with Heroic standing out as a technically superior option for Wayland compatibility and ease of use, as it preconfigures games without requiring manual parameters.
However, the author criticizes a segment of the community that remains stuck in 2018, ignoring these advancements. This attitude creates two problems: first, the disregard for Valve's vendor locks, such as Steam Input, which does not officially work outside the Steam client, forces manual controller configuration, and lacks stable Wayland compatibility. Second, the willingness to hand over Linux gaming to a corporate monopoly makes the platform appear less neutral than Windows. The author argues that the ecosystem should belong to the community, pointing out the inconsistency of those who invoke freedom of choice while supporting exclusive dependence on a single company.
Finally, he responds to accusations of being anti-Linux or pro-Windows by arguing that SteamOS will not succeed as long as Valve positions it as a secondary or "protest" system against Windows 11. The cancellation of the Steam Machine 2 revealed that it is simply a replicable x86 PC that can be improved with better hardware and alternative distributions, which damaged the image of both the project and SteamOS. The author concludes by dismissing Valve's strategy, predicting that Windows will maintain its hegemony, and criticizing the victim complex of certain community segments, reaffirming that the future of gaming on Linux depends on diversity and genuine user choice.