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    Power VR5

    Programado Fijo Cerrado Movido
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    • VoRoKV
      VoRoK
      Última edición por

      Bueno parece que se sabe algo de la "sucesora" de la Kyro II 😉

      Max Texture Height 4096 px
      Max Texture Width 4096 px
      Max Active Hardware Lights 8
      Max Texture Blending Stages 8
      Textures In Single Pass 16 Fixed Function
      Max Texture Coordinates 8
      Max Vertex Blend Matrices 98
      Pixel Shader Version 3.0
      Vertex Shader Version 3.0
      DirectX Version Hardware Support 9.0C
      Max User Clipping Planes 8
      Memory And Core Clock 375 MHz synchro
      VGA Core Codename PowerVR S5A2
      Total Local Video Memory 256 MB
      Total Local Texture Memory 254 MB
      Max AGP Memory 256 MB

      Rendering Bit Depths 16, 32
      Z-Buffer Bit Depths 16

      Direct3D Device Features
      Additive Texture Blending Supported
      AGP Texturing Supported
      Anisotropic Filtering Supported
      Bilinear Filtering Supported
      Cubic Environment Mapping Supported
      Cubic Filtering Supported
      Decal-Alpha Texture Blending Supported
      Decal Texture Blending Supported
      Directional Lights Supported
      DirectX Texture Compression Supported
      DirectX Volumetric Texture Compression Supported
      Dithering Supported
      Dot3 Texture Blending Supported
      Dynamic Textures Not Supported
      Edge Antialiasing Supported
      Environmental Bump Mapping Supported
      Environmental Bump Mapping + Luminance Supported
      Factor Alpha Blending Supported
      Geometric Hidden-Surface Removal Supported
      Guard Band Supported
      Hardware Scene Rasterization Supported
      Hardware Transform & Lighting Supported
      Legacy Depth Bias Supported
      Mipmap LOD Bias Adjustments Supported
      Mipmapped Cube Textures Supported
      Mipmapped Volume Textures Supported
      Modulate-Alpha Texture Blending Supported
      Modulate Texture Blending Supported
      Non-Square Textures Supported
      N-Patches Supported
      Perspective Texture Correction Supported
      Point Lights Supported
      Point Sampling Supported
      Projective Textures Supported
      Quintic Bezier Curves & B-Splines Not Supported
      Range-Based Fog Supported
      Rectangular & Triangular Patches Not Supported
      Rendering In Windowed Mode Supported
      Scissor Test Supported
      Slope-Scale Based Depth Bias Supported
      Specular Flat Shading Supported
      Specular Gouraud Shading Supported
      Specular Phong Shading Supported
      Spherical Mapping Supported
      Spot Lights Supported
      Stencil Buffers Supported
      Sub-Pixel Accuracy Supported
      Table Fog Supported
      Texture Alpha Blending Supported
      Texture Clamping Supported
      Texture Mirroring Supported
      Texture Transparency Supported
      Texture Wrapping Supported
      Triangle Culling Not Supported
      Trilinear Filtering Supported
      Two-Sided Stencil Test Supported
      Vertex Alpha Blending Supported
      Vertex Tweening Supported
      Volume Textures Supported
      Z-Bias Supported
      Z-Test Supported
      W-Buffering Supported
      Z-Based Fog Supported
      Vertex Fog Supported
      W-Based Fog Supported

      Sobre el papel promete, ahora solo queda ver algunos test para ver su rendimiento.

      salu2!

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