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Earth Special Forces actualización

  • Features:

    • Bots included in the main esf code
    • Fmod linked from the cl_dlls dir, hopefully fixing installation problems
    • Increased throwing speed
    • Increased PL increase in melee
    • Made powerlevel catchup depend on average potential pl, instead of just average pl
    • Power level damage tweaks
    • Esf_giant_forest map added

    Bug fixes:

    • Missing prepunched animation added
    • Destructo Disc no longer Forms in Chest when running
    • Melee sounds work near walls now
    • Throwing resistance miscalculations fixed
    • ESF_canyon entities made solid
    • Bots won't become invisible while melee'ing now
    • Fixed fat buu's backward swim animation
    • You won't get dropped from flight when attacked with another beam during a block struggle
    • Fixed a bug with the last few melee arrows not going green/red or fade away.
    • Included the telekinesis in Frieza's class text
    • Moved the death messages text down a bit in spectator mode, so it's readable
    • The generic beam now won't charge at double speed when you hold both mouse buttons
    • You can't play as spectator anymore
    • "Thud" sound is no longer made after gibbed player (invisible) hits ground
    • Fixed a bug creating duplicate bodyslices
    • Sword animation fix for Trunks's sword
    • The pause server command is now disabled by default
    • Fixed health fuck up when changing team, real team mode
    • Blocking fov now moves with looking up/down
    • Firstperson is now forced during melee battles, so the screen doesn't fuck up
    • You're no longer able to change teams during Advanced Melee and Throw
    • Fixed an exploit overruling the character limit
    • Spectator view origin and angles in melee fixed
    • Attack charges no longer double up
    • Prepunch crashing bug fixed
    • Fixed blocking diagonals with the wrong buttons
    • Skill and bot number settings now correctly affect bot startup
    • Fixed a bug booting clients from every server with a name > 32 characters

    Esas son las mejoras.
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