It is now possible to view the contents of the extractable files. These include any type of file and the content can be other files or sections of binaries. The sections often contain binary data without importance, but in others, there is embedded relevant content such as images, sounds, animations, cursors, plain text and so on (mainly in DLLs). Here is an
example of a.zip that in turn contains another zip. In the description you can see the format and the algorithm that is used in each of them. 70% has been indexed. I suppose that during the weekend the process will be completed. At the moment, they add up to 1.3 million files/sections to the ones we already had. With this, phase 2 is in principle finalized (waiting to complete the indexing, which is an automatic process) and the most arid part of the topic is closed until new formats are added (there is already a list for the next iteration). Possibly phase 3 will begin soon, which consists of being able to visualize the files from the browser. This is: images, videos, sounds, midis, mods, documents, etc, etc, etc. It is one of the coolest parts of the explorer for which it has been necessary to previously do what has been done so far and with which it can be converted into a powerful tool for digital archaeology. On the other hand, the front-end has been consolidated throughout the museum (except for hardware cards): now the new one is already being used in all sections, which gives it a better appearance on the desktop and fixes many things that were broken in the mobile version. In addition, videos have been added about each hardware and software that I uploaded at the time to Peertube:
example.