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    Test of the Real Nvidia Gtx Titan, single-sli-tri Sli, 4 WAY SLI

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    • AlkermesA Desconectado
      Alkermes @Pepillo
      Última edición por

      Geltops, a graphic with a 128-bit Bus with a VRAM at 2Ghz has a bandwidth of 32000 Mb/s, and a graphic with a 256-bit Bus with a VRAM at 1Ghz has a bandwidth of 32000 Mb/s, that is, the same… ?

      Regards.

      F 1 Respuesta Última respuesta Responder Citar 0
      • ELP3E Desconectado
        ELP3 @Pepillo
        Última edición por

        @geltops:

        But, what about when it's NOT on automatic...

        How much do the º and the sound level go up?

        Keep in mind that according to the project, it "stresses" the graph to a greater or lesser extent, so I can NEVER have the fan on AUTO, I have to adjust it manually...

        Best regards.

        I repeat, geltops, forget about the noise issue. This graph is totally different from the others; they have a default target of 80º that can be manually manipulated, which will make the graph work with little or a lot of load. It doesn't matter, it adjusts the fans so as not to exceed that temperature. At that temperature, the fans are even less audible than those of a GTX680. Having had AMD, I think you're cured of your fear of reactors. This is a tomb next to it. It only hums at maximum 85% which you'll never reach with the 80º target. Besides, there are many tests on both YouTube and review websites where you can clearly hear the fans.

        Cheers.

        @Pepillo:

        If this is confirmed what I've read:

        Found this in the Nvidia forums... directed to ManuelG. Dude has nailed it:

        Straight up question. Need a direct answer.

        When using manual fan of 68% or higher with the 314.09 or 314.14 drivers, on all GTX 600 products And titan products, causes massive downclocking / throttling that did not occur with prior drivers.

        314.07 did not exhibit this behaviour. The new drivers are adding the fan speed to the total TDP of the card somehow, and this is complete nonsense - I have MSI lightning GTX 680s yet I cannot use 70% manual fan or higher because these drivers DOWNCLOCK MY CARDS. I use MSI afterburner and EVGA precision to monitor my GPU boost clockspeeds 24/7. At 90% or higher load, and 70% fan, my cards will max boost to 1050mhz.. My normal boost speed is well past 1300. If I revert my driver to 314.07, manual fan has NO EFFECT on boost speeds.

        This is not an isolated incident. Many people at overclock.net are discussing this issue. THIS SHOULD NOT HAPPEN. PLEASE GIVE US A DIRECT ANSWER AS TO WHY THIS IS HAPPENING. MANUAL FAN 68% OR HIGHER SHOULD NOT CAUSE OUR CARDS TO DOWNCLOCK AND THROTTLE.

        THIS IS A BIG ISSUE ESPECIALLY WITH TITAN CARDS.

        I look forward to your DIRECT answer.

        We would be facing a driver problem, it also affects the 600 series, but only the drivers released since the Titan.

        Best regards

        It was clear that the fan had a clear influence on the OC in synthetic benchmarks, not so much in games. And I'm glad it's a driver issue and not firmware, because that's easy to fix.

        Cheers.

        G XimiX 2 Respuestas Última respuesta Responder Citar 0
        • G Desconectado
          geltops @Pepillo
          Última edición por

          Take, what was missing with the drivers ….............

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          • G Desconectado
            geltops @ELP3
            Última edición por

            @ELP3:

            I repeat geltops, forget about the noise issue. This graph is totally different from the others, they have a default target at 80º that can be manually manipulated, which will make the graph with little or a lot of load. Never mind, adjust the fans to not exceed that temperature. At that temperature the fans are even less audible than those of a GTX680.**Having had AMD, I think you're cured of your fears with the reactors.** This one next to it is a tomb. It only hums at 85% maximum, which you'll never reach with the 80º target. Besides, you have plenty of evidence both on youtube and on review websites where you can see and hear the fans clearly.

            Regards.

            It was clear that the fan had a clear influence on the OC of the synthetic bench, not so in games. And that, in addition, it did so on the TPD.Me I'm glad it's a matter of drivers and not firmware, because that, it has an easy solution.

            Regards.

            I have 2 ATI HD 7970 and that turbine sound is unmistakable and " MADE IN ATI " :lol::lol::lol:

            Thanks.

            1 Respuesta Última respuesta Responder Citar 0
            • XimiX Desconectado
              Ximi @ELP3
              Última edición por

              @ELP3:

              It was clear that the fan had a clear influence on the OC of the synthetic bench, not so in games. And that, in addition, it did so on the TPD.Me I'm glad it's a matter of drivers and not firmware, because that, it has an easy solution.

              Salu2.

              The FAN can be controlled from the KGB, I mean min and max in case it helps you.

              I'll copy you a piece of KGB from the configuration:

              # EXPERIMENTAL: This Setting makes the checksum calculate to  # the same value it originally was by manipulating an unused  # section of the bois. This may be needed for the new style # UEFI vbios. Set this to 1 if you want to preserve the orig # checksum. Set to 0 for the previous behavior of re-calculating # the checksum. NOTE: if you're not having driver detection  # problems leave this at 0. # Preserve_Original_Checksum = 0  # Fan settings Fan_Min = 30 Fan_Max = 100  # Board power settings Max_Power_Target = 150  # Max Boost Frequency. Uncomment this if you want to change the # maximum frequency your card will boost to. #Max_Boost_Freq = 1228  # WARNING: # The following are valid voltages. I suggest you  # use these values rather than coming up with your  # own. 1212500 is the max and it is normally hard limited.  # If you go over the max and your board is hard limited # you may actually get a much lower voltage than you # expect. # # Voltage = 1212500 # Voltage = 1200000 Voltage = 1187500 # Voltage = 1175000 # Voltage = 1162500 # Voltage = 1150000  

              If with the drivers it advances and on top of that you can put the GPU to a power target of 150 % ufff and voltage control already available at 1.21v …. this is getting animated for the Titans. ;D;D

              1 Respuesta Última respuesta Responder Citar 0
              • F Desconectado
                fjavi @Alkermes
                Última edición por

                @Alkermes:

                Geltops, a graphic with a 128-bit Bus with a VRAM at 2Ghz has a bandwidth of 32000 Mb/s, and a graphic with a 256-bit Bus with a VRAM at 1Ghz has a bandwidth of 32000 Mb/s, that is, the same… ?

                Saludos.

                Possibly for computing if he is more interested in SP or that the graphic is not capped for GPGPU, that's why maybe if he puts a 580 or a 7970 he could get better results than a 680, although it wouldn't be a matter of having a wider bus, it would be that they have more GPGPU power.

                Depending on the program he uses, maybe if he uses a 580 it would be better than a 680, in games that wouldn't happen.

                saludos

                J 1 Respuesta Última respuesta Responder Citar 0
                • J Desconectado
                  josele.126 @fjavi
                  Última edición por

                  Is it known if any water block will be released for the Titan?
                  ELP3E 1 Respuesta Última respuesta Responder Citar 0
                  • ELP3E Desconectado
                    ELP3 @josele.126
                    Última edición por

                    @josele.:

                    is it known if any water block will be released for the Titan?

                    There are already water blocks for TITAN:

                    EK first with GeForce GTX Titan Full-Cover water block | EKWaterBlocks

                    Even Artic has released a hybrid with RL:

                    Professional Review » Inno3D iChill GTX Titan Accelero Hybrid

                    Salu2.

                    1 Respuesta Última respuesta Responder Citar 0
                    • W Desconectado
                      wwwendigo @geltops
                      Última edición por

                      @geltops:

                      Hello:

                      First of all, I want to clarify that I don't want to contradict anyone, confrontations or bad vibes, please.

                      Mainly, because I don't even reach your shoes in technical knowledge (many of you already know this).

                      I CAN ONLY speak from my experience….......

                      I have put to work EQUAL units of the same project on graphics with 256 bits and other graphics with 384 bits, and the graphics with 384 bits finished before.

                      Was the time differential overwhelming, exaggerated? I would say NO but it was perceptible.

                      Let's handle the time with an imaginary example:

                      Graphics with 256 Bits: 1 minute and 55 seconds.

                      Graphics with 384 Bits: 1 minute and 30 seconds.

                      For me YES there is a difference.................

                      Regards.

                      Nop, no bad vibes at all, but some people claim that just because of the bus width the performance is better, and it's not.

                      You yourself are explaining it with your experience, same units but the ones with 384 bits finish before, but for the simple reason that they probably have more bandwidth. If they used a type of slower memory than the units with 256 bits, maybe what you saw was the opposite.

                      We have to understand that the bus width HELPS to get more bandwidth (or more total memory for when it's needed, it's easier to put more memory in graphics with a wide bus), and this is how it sometimes translates into better performance. But by itself it doesn't define the goodness of an architecture, that's defined by other parameters.

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                      • WargreymonW Desconectado
                        Wargreymon @geltops
                        Última edición por

                        @geltops:

                        Hello:

                        First of all, I want to clarify that I don't want to contradict anyone, confrontations or bad vibes, please.

                        Mainly, because I don't even reach your shoelaces in technical knowledge (many of you already know this).

                        I can only talk about my experience….......

                        I have put to work EQUAL units of the same project on graphics with 256 bits and other graphics of 384 bits, and the graphics with 384 bits finished before.

                        ¿ Differential time overwhelming, exaggerated? I would say NO but it was perceptible.

                        Let's handle the time with an imaginary example:

                        Graphics of 256 Bits: 1 minute and 55 seconds.

                        Graphics of 384 Bits: 1 minute and 30 seconds.

                        For me YES there is a difference.................

                        Regards.

                        Do you think that a GTX285 would finish the job before a Titan/Tesla K20X? The first one has a bus of 512 bits and the second ones a bus of 384 bits…

                        By the way, I don't know what cards you would test but as far as I know there has never existed the same GPU with two data buses of different widths, the only case that comes close is the G80 vs G92 (8800GTX vs 9800GTX), and, even so, they are different chips despite having quite a similarity, but the larger bus of the G80 provided it with greater bandwidth, in short, what is sure is that there is no same GPU, commercialized with two different buses and same bandwidth, and with computing capabilities (It wouldn't make sense to put a larger bus to a GPU, more expensive, to stay with the same bandwidth that a smaller bus).

                        G 1 Respuesta Última respuesta Responder Citar 0
                        • G Desconectado
                          geltops @Wargreymon
                          Última edición por

                          @Wargreymon:

                          Do you think that a GTX285 would finish that job faster than a Titan/Tesla K20X? The first one has a 512-bit bus and the second ones have a 384-bit bus…

                          By the way, I don't know what cards you would test but as far as I know there has never been the same GPU with two different data buses, the closest case is the G80 vs G92 (8800GTX vs 9800GTX), and even so, they are different chips despite having quite a lot of similarity, but the larger bus of the G80 provided it with more bandwidth, that is, what is certain

                          is that there is no same GPU, commercialized with two different buses and same bandwidth

                          , and with computing capabilities (It wouldn't make sense to put a larger bus on a GPU, more expensive, to stay with the same bandwidth as a smaller bus).

                          Well, I have never fallen for that fact and YOU are completely right …..........

                          It is impossible that with different data buses the bandwidth is the same.

                          Regards.

                          W 1 Respuesta Última respuesta Responder Citar 0
                          • W Desconectado
                            wwwendigo @geltops
                            Última edición por

                            @geltops:

                            Well, I've never fallen for that trick and YOU're absolutely right.............

                            It's impossible for the bandwidth to be the same with different data buses.

                            Best regards.

                            Impossible no, but very unlikely, because either very different types of memory are used in the "same" chips with different bus widths, or the memory bandwidth will be clearly different (there is a big difference between a 512, 384 and 256-bit bus to compensate only with frequency). That is, when a manufacturer releases a chip with a bus, it's to squeeze it well, it wouldn't make sense that they could use a smaller bus and the same bandwidth for whatever reason, because that would go against their manufacturing costs (one of the main reasons for the bus reduction that occurred when moving from GT200 to GF1x0 is that, when changing the memory type from GDDR3 to GDDR5, they could increase the bandwidth somewhat by using a less wide bus, thus cutting costs while increasing performance).

                            PatagonicoP 1 Respuesta Última respuesta Responder Citar 0
                            • PatagonicoP Desconectado
                              Patagonico @wwwendigo
                              Última edición por

                              ELP3 I already imagine that you have played quite a bit with the 4 titans as you were commenting, what is the average and minimum that you achieve in games at 1600p?

                              Seeing that it is the first certified 4096x2160 graphics card you have tested, have you tried using downsampling to bring it to this resolution;D?

                              Regards.

                              ELP3E 1 Respuesta Última respuesta Responder Citar 0
                              • ELP3E Desconectado
                                ELP3 @Patagonico
                                Última edición por

                                @Patagonico:

                                ELP3 I imagine you've already played quite a bit with the 4 titans as you were commenting, what is the average and minimum you achieve in games at 1600p

                                Seeing that it is the first certified 4096x2160 graphics you have tested by downsampling to bring it to this resolution ;D?

                                Regards.-

                                60 fps constant with v-sync. With everything I've played at the maximum of the maximum.. metro very high, DOF, Physx4XMSAA, Sleeping dogs extreme, Max payne all in very high and 8XMSAA and even Tomb raider, although this one doesn't work quite well as there are some stutters like loading sometimes quite annoying.

                                I haven't tried downsampling… I also don't know if my monitor supports it..

                                Regards.

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                                • PatagonicoP Desconectado
                                  Patagonico @ELP3
                                  Última edición por

                                  @ELP3:

                                  Constant 60 fps with v-sync. With everything I've played at the maximum of the maximum.. metro very high, DOF, Physx4XMSAA, Sleeping dogs extreme, Max payne all in very high and 8XMSAA and even Tomb raider, although this one doesn't work quite right as there are some stutters like loading sometimes quite annoying.

                                  I haven't tried downsampling… I also don't know if my monitor supports it..

                                  Regards.

                                  It's a matter of trying but it seems to me that it's not coming from the monitor side but from the graphics, I just tried it on my 1080p TV and I managed 2560x1600 and I also tried it on a 19 Samsung 940s monitor (1280x1024 resolution) and it also gives 2560x1600 I tried Crysis 3 and the Resident Evil 6 benchmark and it works although the resolution is suitable for my TV of 2560x1440.

                                  Or a combination of both (monitor and GPU) because of what I read the Dell U2711 does 2160p.-

                                  I'll leave you the tutorial but I think it could work at 2160p

                                  Downsampling, a simple method for making your pc-games look better. - NeoGAF

                                  Regards.

                                  ELP3E krampakK 2 Respuestas Última respuesta Responder Citar 0
                                  • ELP3E Desconectado
                                    ELP3 @Patagonico
                                    Última edición por

                                    @Patagonico:

                                    It's a matter of trying it out, but I think it's not coming from the monitor side, but from the graphics. I just tried it on my 1080p TV and I managed to get 2560x1600, and I also tried it on a 19 Samsung 940s monitor with a resolution of 1280x1024) and it also gave me 2560x1600. I tried Crysis 3 and the benchmark for Resident Evil 6, and it works, although the appropriate resolution for my TV is 2560x1440.

                                    Or a combination of both (monitor and GPU), because I read that the Dell U2711 does 2160p.

                                    I'll leave you the tutorial, but it seems to me that it could work at 2160p.

                                    Downsampling, a simple method for making your pc-games look better. - NeoGAF

                                    Salu2.

                                    Mine is a 3011. And all the previous downsampling I tried were unsuccessful.

                                    PatagonicoP 1 Respuesta Última respuesta Responder Citar 0
                                    • PatagonicoP Desconectado
                                      Patagonico @ELP3
                                      Última edición por

                                      @ELP3:

                                      Mine is a 3011. And all the previous downsampling I tried, were unsuccessful.

                                      You have to try them with the latest drivers and it works

                                      I just tested it on another TV and I managed 3840x2160 30 Hz (dvi-hdmi) via vga it stays at 1600p.

                                      It looks clear in the Resident evil 6 benchmark how the fps drop.

                                      at 1080p - scene 1 36 fps - scene 2 30 fps
                                      at 1600p - scene 1 24 fps - scene 2 17 fps
                                      at 2160p - scene 1 14 fps - scene 2 9 fps

                                      Salu2.-

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                                      • krampakK Desconectado
                                        krampak Global Moderator @Patagonico
                                        Última edición por

                                        That downsampling is great, it works well on my 24" at 2560x1440! In games where you can't scale the UI it's a pain because it gets so small, but the quality improves considerably. I've tried higher ones but it just goes black.

                                        Mi Configuración
                                        hlbm signature

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                                        • N Desconectado
                                          NucelarGen @krampak
                                          Última edición por

                                          Elp3 tests a 2800x1700 downsampling. You can do that without any problems, I have the same monitor as you, and I can't go any higher

                                          J W 2 Respuestas Última respuesta Responder Citar 0
                                          • J Desconectado
                                            josele.126 @NucelarGen
                                            Última edición por

                                            I have a 27" HP 2710m and it works at 2560x1440

                                            PatagonicoP 1 Respuesta Última respuesta Responder Citar 0
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