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    Test of the Real Nvidia Gtx Titan, single-sli-tri Sli, 4 WAY SLI

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    • WargreymonW Desconectado
      Wargreymon @geltops
      Última edición por

      @geltops:

      Hello:

      First of all, I want to clarify that I don't want to contradict anyone, confrontations or bad vibes, please.

      Mainly, because I don't even reach your shoelaces in technical knowledge (many of you already know this).

      I can only talk about my experience….......

      I have put to work EQUAL units of the same project on graphics with 256 bits and other graphics of 384 bits, and the graphics with 384 bits finished before.

      ¿ Differential time overwhelming, exaggerated? I would say NO but it was perceptible.

      Let's handle the time with an imaginary example:

      Graphics of 256 Bits: 1 minute and 55 seconds.

      Graphics of 384 Bits: 1 minute and 30 seconds.

      For me YES there is a difference.................

      Regards.

      Do you think that a GTX285 would finish the job before a Titan/Tesla K20X? The first one has a bus of 512 bits and the second ones a bus of 384 bits…

      By the way, I don't know what cards you would test but as far as I know there has never existed the same GPU with two data buses of different widths, the only case that comes close is the G80 vs G92 (8800GTX vs 9800GTX), and, even so, they are different chips despite having quite a similarity, but the larger bus of the G80 provided it with greater bandwidth, in short, what is sure is that there is no same GPU, commercialized with two different buses and same bandwidth, and with computing capabilities (It wouldn't make sense to put a larger bus to a GPU, more expensive, to stay with the same bandwidth that a smaller bus).

      G 1 Respuesta Última respuesta Responder Citar 0
      • G Desconectado
        geltops @Wargreymon
        Última edición por

        @Wargreymon:

        Do you think that a GTX285 would finish that job faster than a Titan/Tesla K20X? The first one has a 512-bit bus and the second ones have a 384-bit bus…

        By the way, I don't know what cards you would test but as far as I know there has never been the same GPU with two different data buses, the closest case is the G80 vs G92 (8800GTX vs 9800GTX), and even so, they are different chips despite having quite a lot of similarity, but the larger bus of the G80 provided it with more bandwidth, that is, what is certain

        is that there is no same GPU, commercialized with two different buses and same bandwidth

        , and with computing capabilities (It wouldn't make sense to put a larger bus on a GPU, more expensive, to stay with the same bandwidth as a smaller bus).

        Well, I have never fallen for that fact and YOU are completely right …..........

        It is impossible that with different data buses the bandwidth is the same.

        Regards.

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        • W Desconectado
          wwwendigo @geltops
          Última edición por

          @geltops:

          Well, I've never fallen for that trick and YOU're absolutely right.............

          It's impossible for the bandwidth to be the same with different data buses.

          Best regards.

          Impossible no, but very unlikely, because either very different types of memory are used in the "same" chips with different bus widths, or the memory bandwidth will be clearly different (there is a big difference between a 512, 384 and 256-bit bus to compensate only with frequency). That is, when a manufacturer releases a chip with a bus, it's to squeeze it well, it wouldn't make sense that they could use a smaller bus and the same bandwidth for whatever reason, because that would go against their manufacturing costs (one of the main reasons for the bus reduction that occurred when moving from GT200 to GF1x0 is that, when changing the memory type from GDDR3 to GDDR5, they could increase the bandwidth somewhat by using a less wide bus, thus cutting costs while increasing performance).

          PatagonicoP 1 Respuesta Última respuesta Responder Citar 0
          • PatagonicoP Desconectado
            Patagonico @wwwendigo
            Última edición por

            ELP3 I already imagine that you have played quite a bit with the 4 titans as you were commenting, what is the average and minimum that you achieve in games at 1600p?

            Seeing that it is the first certified 4096x2160 graphics card you have tested, have you tried using downsampling to bring it to this resolution;D?

            Regards.

            ELP3E 1 Respuesta Última respuesta Responder Citar 0
            • ELP3E Desconectado
              ELP3 @Patagonico
              Última edición por

              @Patagonico:

              ELP3 I imagine you've already played quite a bit with the 4 titans as you were commenting, what is the average and minimum you achieve in games at 1600p

              Seeing that it is the first certified 4096x2160 graphics you have tested by downsampling to bring it to this resolution ;D?

              Regards.-

              60 fps constant with v-sync. With everything I've played at the maximum of the maximum.. metro very high, DOF, Physx4XMSAA, Sleeping dogs extreme, Max payne all in very high and 8XMSAA and even Tomb raider, although this one doesn't work quite well as there are some stutters like loading sometimes quite annoying.

              I haven't tried downsampling… I also don't know if my monitor supports it..

              Regards.

              PatagonicoP 1 Respuesta Última respuesta Responder Citar 0
              • PatagonicoP Desconectado
                Patagonico @ELP3
                Última edición por

                @ELP3:

                Constant 60 fps with v-sync. With everything I've played at the maximum of the maximum.. metro very high, DOF, Physx4XMSAA, Sleeping dogs extreme, Max payne all in very high and 8XMSAA and even Tomb raider, although this one doesn't work quite right as there are some stutters like loading sometimes quite annoying.

                I haven't tried downsampling… I also don't know if my monitor supports it..

                Regards.

                It's a matter of trying but it seems to me that it's not coming from the monitor side but from the graphics, I just tried it on my 1080p TV and I managed 2560x1600 and I also tried it on a 19 Samsung 940s monitor (1280x1024 resolution) and it also gives 2560x1600 I tried Crysis 3 and the Resident Evil 6 benchmark and it works although the resolution is suitable for my TV of 2560x1440.

                Or a combination of both (monitor and GPU) because of what I read the Dell U2711 does 2160p.-

                I'll leave you the tutorial but I think it could work at 2160p

                Downsampling, a simple method for making your pc-games look better. - NeoGAF

                Regards.

                ELP3E krampakK 2 Respuestas Última respuesta Responder Citar 0
                • ELP3E Desconectado
                  ELP3 @Patagonico
                  Última edición por

                  @Patagonico:

                  It's a matter of trying it out, but I think it's not coming from the monitor side, but from the graphics. I just tried it on my 1080p TV and I managed to get 2560x1600, and I also tried it on a 19 Samsung 940s monitor with a resolution of 1280x1024) and it also gave me 2560x1600. I tried Crysis 3 and the benchmark for Resident Evil 6, and it works, although the appropriate resolution for my TV is 2560x1440.

                  Or a combination of both (monitor and GPU), because I read that the Dell U2711 does 2160p.

                  I'll leave you the tutorial, but it seems to me that it could work at 2160p.

                  Downsampling, a simple method for making your pc-games look better. - NeoGAF

                  Salu2.

                  Mine is a 3011. And all the previous downsampling I tried were unsuccessful.

                  PatagonicoP 1 Respuesta Última respuesta Responder Citar 0
                  • PatagonicoP Desconectado
                    Patagonico @ELP3
                    Última edición por

                    @ELP3:

                    Mine is a 3011. And all the previous downsampling I tried, were unsuccessful.

                    You have to try them with the latest drivers and it works

                    I just tested it on another TV and I managed 3840x2160 30 Hz (dvi-hdmi) via vga it stays at 1600p.

                    It looks clear in the Resident evil 6 benchmark how the fps drop.

                    at 1080p - scene 1 36 fps - scene 2 30 fps
                    at 1600p - scene 1 24 fps - scene 2 17 fps
                    at 2160p - scene 1 14 fps - scene 2 9 fps

                    Salu2.-

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                    • krampakK Desconectado
                      krampak Global Moderator @Patagonico
                      Última edición por

                      That downsampling is great, it works well on my 24" at 2560x1440! In games where you can't scale the UI it's a pain because it gets so small, but the quality improves considerably. I've tried higher ones but it just goes black.

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                      • N Desconectado
                        NucelarGen @krampak
                        Última edición por

                        Elp3 tests a 2800x1700 downsampling. You can do that without any problems, I have the same monitor as you, and I can't go any higher

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                        • J Desconectado
                          josele.126 @NucelarGen
                          Última edición por

                          I have a 27" HP 2710m and it works at 2560x1440

                          PatagonicoP 1 Respuesta Última respuesta Responder Citar 0
                          • PatagonicoP Desconectado
                            Patagonico @josele.126
                            Última edición por

                            ELP3 I leave you a link to achieve 3840*2160 even in 16:10 format

                            Downsampling – A full guide to achieve 3840x2160 resolution – NVIDIA only - ScreenArchery Wiki

                            This weekend I will do some benches in 1080p, 1440p and 2160p and upload the results.-

                            Salu2.-

                            RurulokoR 1 Respuesta Última respuesta Responder Citar 0
                            • RurulokoR Desconectado
                              Ruruloko @Patagonico
                              Última edición por

                              Hello fellow users.

                              First of all, congratulations to ELP3 for your efforts in sharing your feelings and experiences with all of us. What a pass of TITAN they are walking beasts….....

                              This is how nice it is to play in surround on the themes, like Crysis and tomb raider.... :wall:
                              I am very happy that you have once again beaten another record in 3DMARK, as last year you achieved it with our beloved 4 way 680.

                              Although I do not post much due to lack of time, I try to follow you by reading all your posts...........

                              A hug.

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                              • W Desconectado
                                wwwendigo @NucelarGen
                                Última edición por

                                @NucelarGen:

                                Elp3 tests a downsampling of 2800x1700. You can do that without any problems, I have the same monitor as you, and I can't go higher

                                More than a problem with the monitor, it will be a problem with the standards to be met for each resolution in terms of available bandwidth for video output, even if this is completely fictional. Let me explain:

                                It is supposed that if you activate screen scaling by GPU, and not by the screen itself, there is not really a change in resolution compared to the native one of the same, and therefore there is no additional requirement against the screen.

                                What may be different is the synchronization and that the resolutions internally the system evaluates if they can or cannot be used by bandwidth (MHz), depending on how that screen is connected. Resolutions like 4K make a Dual link DVI fall short, and although it is not a real limitation of the screen or the communication with it, since it continues to work at the native resolution (the downsampling occurs in the graphics, not in the screen, and everything that is sent to it is in native resolution).

                                But anyway, the system continues with its thing even if the scaling is done in the gpu, and it may "not be able" to use certain resolutions for wiring issues, although technically it is not using that higher resolution (what can change is the way how the information is sent to the screen, which can cause some of the problems when using certain types of screens and wiring). I suppose that using a displayport or something like that can allow better reach of 4K.

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                                • ELP3E Desconectado
                                  ELP3 @wwwendigo
                                  Última edición por

                                  @wwwendigo:

                                  More than a monitor problem, it will be a problem of the standards to be met for each resolution in terms of available bandwidth for video output, even if it is totally fictional. Let me explain:

                                  It is supposed that if you activate screen scaling by GPU, and not by the screen itself, there is really no change in resolution compared to the native one of the same, and therefore there is no additional requirement against the screen.

                                  What may be different is the synchronization and that the resolutions internally the system evaluates if they can or cannot be used by bandwidth (MHz), depending on how that screen is connected. Resolutions like 4K make a Dual link DVI fall short, and although it is not a real limitation of the screen or the communication with it, since it continues to work at the native resolution (the downsampling occurs in the graphics, not in the screen, and everything that is sent to it is in native resolution).

                                  But anyway, the system continues with its thing even if the scaling is done in the gpu, and it may "not be able" to use certain resolutions for wiring issues, although technically it is not using that higher resolution (what can change is the way how the information is sent to the screen, which can cause some of the problems when using certain types of screens and wiring). I suppose that using a displayport or something like that can allow better reach of 4K.

                                  Indeed I think that's where the bullets are going. DVI doesn't give much more... anyway, with 2560X1600p and being able to add the amount of MSAA.SSAA etc.. that games support, Max Payne 3, with 8xMSAA at 1600p is truly spectacular as it is seen.. downsampling is not exactly something that keeps me awake at night..;)

                                  salu2.

                                  PatagonicoP 1 Respuesta Última respuesta Responder Citar 0
                                  • PatagonicoP Desconectado
                                    Patagonico @ELP3
                                    Última edición por

                                    @ELP3:

                                    Indeed I think that's where it's headed. DVI can't do much more... anyway, with 2560X1600p and being able to add the amount of MSAA.SSAA etc.. that games support, Max Payne 3, with 8xMSAA at 1600p is truly spectacular as it looks.. downsampling isn't exactly something that keeps me up at night..;)

                                    salu2.

                                    I imagine that yes, there must be quite a difference between a native resolution at 1600p on an IPS monitor versus downsampling on a 1080p monitor or TV I suppose because of the pixel size, I got 2160p on 2 TVs via DVI-HDMI but I never achieved good quality like via VGA and the latest generation games are at 10 fps performance with the GTX 580 at that resolution.

                                    Anyway, this downsampling thing is amazing I don't want to take the 1440p resolution away anymore.

                                    I would have liked to be able to get an impression of your Titans at that resolution although from what I read the one that was tested on a 4k TV couldn't get the Titan SLi to work.-

                                    Salu2.

                                    norvegiaN K 2 Respuestas Última respuesta Responder Citar 0
                                    • norvegiaN Desconectado
                                      norvegia @Patagonico
                                      Última edición por

                                      The following BIOS seems to fix the throttling issues: Nvidia GeForce GTX TITAN Owners' club

                                      And for those who want to tinker with the bios, they have updated the Kepler BIOS Tweaker utility and now it supports the Titan bios: http://www.technic3d.com/download/overclocking-und-monitoring-tools/532-kepler-bios-tweaker-v1.25.htm

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                                      • P Desconectado
                                        Pepillo @norvegia
                                        Última edición por

                                        Although I solve it, I don't see clearly the need to update the bios for something that is a problem with the drivers. In forums it has already been confirmed that it also happens with many 680s, but only with the latest WHQL and Beta drivers, with the previous ones it didn't happen. The problem is that the previous ones don't work for the Titans, but I will wait if they solve it via drivers before touching the bios.

                                        Greetings

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                                        • W Desconectado
                                          wwwendigo @Pepillo
                                          Última edición por

                                          @Pepillo:

                                          Although I fix it, I don't see it clear to have to update the bios for something that is a problem of drivers. In forums it has already been confirmed that it also happens with many 680s, but only with the latest WHQL and Beta drivers, with the previous ones it didn't happen. The problem is that the previous ones don't work for the Titans, but I'm going to wait if they fix it via drivers before touching the bios.

                                          Regards

                                          As the drivers are being updated, even in nvidia and kepler despite what some say, the performance is increasing in the same games or using the gpu more fully.

                                          As the performance is being squeezed more, the consumption in a given graphic is increasing, and in the case of very demanding games they can make the frequencies dance due to the TDP limit. In the same way that this same greater optimization of the drivers makes that a frequency with OC "stable" with one version is no longer stable with a more modern one. But not because the driver is more unstable, but because by using the gpu more fully it goes better against its limit, evidencing OCs that are very close to the limit. And also of course making the frequencies dance due to the TDP.

                                          It's that simple, and yes, the BIOS of course paints a lot, since the information of the frequency and voltage planner basically dictates the BIOS, and with that data the drivers manage. Of course a BIOS can make frequencies "dance" (or not). Starting because even the standard TDP is defined there, the "power target", and in a BIOS the 100% applied doesn't have to be exactly the same 100% of a later revision.

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                                          • JotoleJ Desconectado
                                            Jotole @wwwendigo
                                            Última edición por

                                            @norvegia:

                                            The following BIOS seems to solve the throttling problems: Nvidia GeForce GTX TITAN Owners' club

                                            And for those who want to tinker with the bios, they have updated the Kepler BIOS Tweaker utility and now it supports the Titan bios: Kepler BIOS Tweaker v1.25 | Download | Technic3D

                                            @wwwendigo:

                                            As the drivers are being updated, even in nvidia and kepler, despite what some say, performance is increasing in the same games or by using the gpu more fully.

                                            As performance is squeezed more, consumption increases in a given graphics card, and in the case of very demanding games, frequencies can fluctuate due to the TDP limit. In the same way, this same optimization of the drivers means that a frequency with OC that was "stable" with one version may no longer be stable with a more modern one. But not because the driver is more unstable, but because by using the gpu more fully, it goes better against its limit, evidencing OCs that are very close to the limit. And also of course causing frequency fluctuations due to TDP.

                                            It's that simple, and yes, bioses of course matter a lot, since the information of the frequency and voltage scheduler is basically dictated by the bios, and with that data the drivers manage. Of course a bios can make frequencies "dance" (or not). Starting because even the standard TDP is defined there, the "power target", and in a bios the 100% applied does not have to be exactly the same 100% of a later revision.

                                            I don't own a Titan yet, I hope to join the Titamaniaco club soon….......xD. But according to what I've read from that thread where they link to the end, those bios are personalized bios, made by users. That basically increase the voltage and turbo frequency. Some work well and others don't

                                            I think it's too early to start looking for some kind of solution, in personalized bios, with the risk that flashing a gpu bios entails, I certainly think like Pepillo, having one of these missiles in your hands, "risking it" on a personalized bios when the card has just been released, is a bit "crazy"…. I for one would wait quietly for the manufacturers to release bioses if it's a problem with them, or directly drivers, since there hasn't been anything since the last official ones...

                                            Best regards...

                                            RurulokoR 1 Respuesta Última respuesta Responder Citar 0
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