Lately, perhaps due to senility, it is (the indie titles) one of the few things I like.
The common note in those projects that do not go beyond beta, and some not even alpha, is that the author does not consider a realistic work environment; the mechanics are too complex for an amateur group, whose enthusiasm surpasses the seriousness and knowledge necessary for the project.
To be charitable, I will not put in the same bag the scammers that swarm pages like Patreon, and who only aspire to the economic jackpot to then disappear and abandon the company.
Keeping with the really good things about these games, (excluding the open-source versions of commercial games) is that they bring to the player approaches, mechanics, and themes that are very difficult to achieve in commercial titles, which I don't think I'm wrong in saying that they are already satisfied simply with offering more graphic effects and more scripted movements.
@cobito "and they have failed"... and the emoticons?