Ya puestos se lo he pasado a 1280x1024 xD
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1280x1024) X8R8G8B8 (D24X8) vram used 166723584
HAL (pure hw vp): RADEON 9800 PRO (Omega 2.5.04) (Anti-Detect-Mode: on, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 (Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
(Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
(Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
(Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 (Per Pixel Diffuse Lighting):159 fps 6.3021 mspf 794 rendered frames
shader 3 (Per Pixel Directional Light Shader (Phong)):117 fps 8.5304 mspf 587 rendered frames
shader 4 (Per Pixel Point Light Shader (Phong)):106 fps 9.4245 mspf 531 rendered frames
shader 5 (Per Pixel Spot Light Shader (Phong)):91 fps 10.9810 mspf 456 rendered frames
shader 6 (Per Pixel Anisotropic Lighting):117 fps 8.5545 mspf 585 rendered frames
shader 7 (Per Pixel Fresnel Reflections):101 fps 9.8716 mspf 507 rendered frames
shader 8 (Per Pixel BRDF-Phong/Anisotropic Lighting):85 fps 11.7888 mspf 425 rendered frames
shader 9 (Per Pixel Car Surface Shader):74 fps 13.5412 mspf 370 rendered frames
shader 10 (Per Pixel Environment Mapping):176 fps 5.6899 mspf 879 rendered frames
shader 11 (Per Pixel Environment Bump Mapping):147 fps 6.8147 mspf 734 rendered frames
shader 12 (Per Pixel Bump Mapping):97 fps 10.2981 mspf 486 rendered frames
shader 13 (Per Pixel Shadowed Bump Mapping):39 fps 25.5526 mspf 196 rendered frames
shader 14 (Per Pixel Veined Marble Shader):56 fps 17.7686 mspf 282 rendered frames
shader 15 (Per Pixel Wood Shader):81 fps 12.2824 mspf 408 rendered frames
shader 16 (Per Pixel Tile Shader):62 fps 16.1590 mspf 310 rendered frames
shader 17 (Fur Shader With Anisotropic Lighting):8 fps 119.6638 mspf 42 rendered frames
shader 18 (Per Pixel Refraction and Reflection Shader with Phong Lighting):68 fps 14.6299 mspf 342 rendered frames
shader 19 (Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):22 fps 45.3618 mspf 111 rendered frames
shader 20 (High Dynamic Range Shader (cross blur)):29 fps 35.0606 mspf 143 rendered frames
shader 21 (High Dynamic Range Shader (gaussian blur)):31 fps 32.7244 mspf 153 rendered frames
shader 22 (Per Pixel Edge Detection And Hatching Shader):21 fps 47.0256 mspf 107 rendered frames
shader 23 (Per Pixel Water Colour Shader):33 fps 30.6129 mspf 164 rendered frames
Ya me voy acercando al rendimiento de una nvidia en este test SINTETICO por ejemplo en el test 17 la supero por solo 1 fps…., seguro ke es minimamente fiable este test??? por cierto ke shaders usa el HL2? pa saber a ke fps me ira xD