ASUS A7V333 - Athlon XP 2400+ - 512MB Ram a 266DDR (TODO SIN OC)
Ati Radeon 9600 Pro a 496Mhz/697DDR
-WinXP SP1 con los últimos drivers de todo-
P.D: Umm aquí en mi casa huele casi a FX 5900 Ultra solo que soportando todos los Shaders xDD
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ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 136314880
HAL (pure hw vp): RADEON 9600 SERIES (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 152 fps 6.5822 mspf 760 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 105 fps 9.5108 mspf 526 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 106 fps 9.4118 mspf 534 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 86 fps 11.6094 mspf 431 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 112 fps 8.9680 mspf 558 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 97 fps 10.3148 mspf 485 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 84 fps 11.8738 mspf 422 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 77 fps 13.0561 mspf 383 rendered frames
shader 10 ( Per Pixel Environment Mapping): 155 fps 6.4356 mspf 777 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 135 fps 7.3829 mspf 678 rendered frames
shader 12 ( Per Pixel Bump Mapping): 92 fps 10.8834 mspf 460 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 86 fps 11.6891 mspf 428 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 74 fps 13.4369 mspf 373 rendered frames
shader 15 ( Per Pixel Wood Shader): 90 fps 11.1198 mspf 450 rendered frames
shader 16 ( Per Pixel Tile Shader): 50 fps 19.8510 mspf 252 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 9 fps 114.8737 mspf 44 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 68 fps 14.8001 mspf 338 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 17 fps 59.0533 mspf 85 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 38 fps 26.6529 mspf 188 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 41 fps 24.2159 mspf 207 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 24 fps 41.8783 mspf 120 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 38 fps 26.1358 mspf 192 rendered frames